Below are two pieces of concept art relating to a created games concept. These will show visualisations of two aspects of the concept and will give people a better insight into the potential of the game.
Game Concept:
Familiar - Echon Daimonion
Betrayed by the Righteousness Order and left for death, the player takes control of Malarath in this third person action-adventure game with connotations of horror. Taken as part of a horrific ritual, Malarath is slowly turning into a horrible demon and must not only battle with hordes of bloodthirsty enemies to get his revenge, but himself. The player will fight throughout a savage world with four distinct areas, reachable only by harnessing an assortment of demonic powers gained as the players corruption increases. Combat is fuelled by combo, the higher the gauge reads, the more powerful the special attacks preformed however the player will also have access to a variety of collectable items to help shift fate in their favour. In the end the player will have to make the choice between revenge or salvation.
Concept Art:
In-Game Interface - Concept Art
Above is a piece of concept art showing the design for the in-game player interface and the main game view. These two aspects are found in the core Gameplay section of a games design document, as they are important design issues that must be dealt with before the specifics of Gameplay are considered. From the concept art it can be seen the main game view is in three dimensional third person mainly due to genre and perspective issues when battling. The player interface consists of six key components, in the top left is the demonic power indicator to show the player what power they have currently selected, below that is the corruptive energy gauge showing the player how much energy they have remaining in the form of crystals. Above is the health gauge to show the player their current health level in the form of blood vials and to the right is the mini map displaying the landscape and current objective arrow. In the bottom right is the combo meter displaying the players current combo level and in the bottom left is the item pad, displaying to the player how many items are left and what direction needs to be pressed in order to activate them.
Demonic Powers and Combo Abilities - Cocept Art





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